base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeNewGeometry, ShaderNodeOutputLamp, ShaderNodeTexVoronoi, ShaderNodeExtendedMaterial, ShaderNodeVolumeScatter, ShaderNodeBsdfGlossy, ShaderNodeHueSaturation, ShaderNodeBsdfAnisotropic, ShaderNodeEmission, ShaderNodeNormal, ShaderNodeHoldout, ShaderNodeCombineRGB, ShaderNodeUVAlongStroke, ShaderNodeNormalMap, ShaderNodeVectorCurve, ShaderNodeCameraData, ShaderNodeBsdfRefraction, ShaderNodeLayerWeight, ShaderNodeTexMagic, ShaderNodeMixRGB, ShaderNodeMaterial, ShaderNodeCombineHSV, ShaderNodeSqueeze, ShaderNodeBsdfDiffuse, ShaderNodeMapping, ShaderNodeScript, ShaderNodeGeometry, ShaderNodeBsdfToon, ShaderNodeSubsurfaceScattering, ShaderNodeValToRGB, ShaderNodeLightPath, ShaderNodeTexWave, ShaderNodeUVMap, ShaderNodeMath, ShaderNodeObjectInfo, ShaderNodeRGBCurve, ShaderNodeBsdfTransparent, ShaderNodeVectorMath, ShaderNodeTexBrick, ShaderNodeHairInfo, ShaderNodeValue, ShaderNodeWavelength, ShaderNodeFresnel, ShaderNodeTexChecker, ShaderNodeWireframe, ShaderNodeSeparateRGB, ShaderNodeTexSky, ShaderNodeOutputLineStyle, ShaderNodeAddShader, ShaderNodeBlackbody, ShaderNodeBrightContrast, ShaderNodeBsdfVelvet, ShaderNodeInvert, ShaderNodeTexCoord, ShaderNodeOutputWorld, ShaderNodeAttribute, ShaderNodeTexture, ShaderNodeMixShader, ShaderNodeLampData, ShaderNodeGamma, ShaderNodeBump, ShaderNodeTangent, ShaderNodeParticleInfo, ShaderNodeBackground, ShaderNodeBsdfTranslucent, ShaderNodeTexGradient, ShaderNodeBsdfGlass, ShaderNodeTexEnvironment, ShaderNodeVectorTransform, ShaderNodeTexImage, ShaderNodeTexNoise, ShaderNodeTexMusgrave, ShaderNodeOutputMaterial, ShaderNodeRGB, ShaderNodeRGBToBW, ShaderNodeGroup, ShaderNodeAmbientOcclusion, ShaderNodeSeparateXYZ, ShaderNodeSeparateHSV, ShaderNodeOutput, ShaderNodeBsdfHair, ShaderNodeCombineXYZ, ShaderNodeVolumeAbsorption, ShaderNodeLightFalloff
Material shader node
Inherited Properties
Inherited Functions