ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeBump, ShaderNodeSeparateRGB, ShaderNodeScript, ShaderNodeBsdfTransparent, ShaderNodeTexWave, ShaderNodeFresnel, ShaderNodeVolumeAbsorption, ShaderNodeObjectInfo, ShaderNodeEmission, ShaderNodeUVMap, ShaderNodeNormal, ShaderNodeMaterial, ShaderNodeHueSaturation, ShaderNodeBsdfGlass, ShaderNodeBrightContrast, ShaderNodeInvert, ShaderNodeVectorTransform, ShaderNodeSqueeze, ShaderNodeOutputMaterial, ShaderNodeValToRGB, ShaderNodeMath, ShaderNodeNewGeometry, ShaderNodeOutput, ShaderNodeHairInfo, ShaderNodeExtendedMaterial, ShaderNodeBsdfTranslucent, ShaderNodeTexNoise, ShaderNodeBsdfDiffuse, ShaderNodeBackground, ShaderNodeTexImage, ShaderNodeWireframe, ShaderNodeTexture, ShaderNodeGamma, ShaderNodeBsdfAnisotropic, ShaderNodeVolumeScatter, ShaderNodeTexMusgrave, ShaderNodeSubsurfaceScattering, ShaderNodeBsdfHair, ShaderNodeLightFalloff, ShaderNodeRGB, ShaderNodeAttribute, ShaderNodeHoldout, ShaderNodeTexEnvironment, ShaderNodeCameraData, ShaderNodeMapping, ShaderNodeCombineXYZ, ShaderNodeSeparateHSV, ShaderNodeUVAlongStroke, ShaderNodeTexSky, ShaderNodeTexBrick, ShaderNodeNormalMap, ShaderNodeVectorMath, ShaderNodeTexVoronoi, ShaderNodeMixShader, ShaderNodeSeparateXYZ, ShaderNodeOutputLineStyle, ShaderNodeTexMagic, ShaderNodeValue, ShaderNodeGroup, ShaderNodeLightPath, ShaderNodeAmbientOcclusion, ShaderNodeCombineRGB, ShaderNodeWavelength, ShaderNodeOutputWorld, ShaderNodeTexChecker, ShaderNodeBsdfRefraction, ShaderNodeRGBToBW, ShaderNodeTangent, ShaderNodeAddShader, ShaderNodeVectorCurve, ShaderNodeGeometry, ShaderNodeBsdfToon, ShaderNodeLampData, ShaderNodeMixRGB, ShaderNodeParticleInfo, ShaderNodeTexCoord, ShaderNodeBlackbody, ShaderNodeRGBCurve, ShaderNodeTexGradient, ShaderNodeBsdfGlossy, ShaderNodeBsdfVelvet, ShaderNodeLayerWeight, ShaderNodeCombineHSV, ShaderNodeOutputLamp

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions