ShaderNodeTexEnvironment(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeTexEnvironment(ShaderNode)¶ -
color_mapping¶ Color mapping settings
Type: ColorMapping, (readonly, never None)
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color_space¶ Image file color space
COLORColor, Image contains color data, and will be converted to linear color for rendering.NONENon-Color Data, Image contains non-color data, for example a displacement or normal map, and will not be converted.
Type: enum in [‘COLOR’, ‘NONE’], default ‘NONE’
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image_user¶ Parameters defining which layer, pass and frame of the image is displayed
Type: ImageUser, (readonly, never None)
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projection¶ Projection of the input image
EQUIRECTANGULAREquirectangular, Equirectangular or latitude-longitude projection.MIRROR_BALLMirror Ball, Projection from an orthographic photo of a mirror ball.
Type: enum in [‘EQUIRECTANGULAR’, ‘MIRROR_BALL’], default ‘EQUIRECTANGULAR’
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texture_mapping¶ Texture coordinate mapping settings
Type: TexMapping, (readonly, never None)
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions