TexMapping(bpy_struct)

base class — bpy_struct

class bpy.types.TexMapping(bpy_struct)

Texture coordinate mapping settings

mapping
  • FLAT Flat, Map X and Y coordinates directly.
  • CUBE Cube, Map using the normal vector.
  • TUBE Tube, Map with Z as central axis.
  • SPHERE Sphere, Map with Z as central axis.
Type:enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’
mapping_x
Type:enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
mapping_y
Type:enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
mapping_z
Type:enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
max

Maximum value for clipping

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
min

Minimum value for clipping

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
rotation
Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
scale
Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
translation
Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
use_max

Whether to use maximum clipping value

Type:boolean, default False
use_min

Whether to use minimum clipping value

Type:boolean, default False
vector_type

Type of vector that the mapping transforms

  • TEXTURE Texture, Transform a texture by inverse mapping the texture coordinate.
  • POINT Point, Transform a point.
  • VECTOR Vector, Transform a direction vector.
  • NORMAL Normal, Transform a normal vector with unit length.
Type:enum in [‘TEXTURE’, ‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’

Inherited Properties

Inherited Functions

References