TextureSlot(bpy_struct)¶
base class — bpy_struct
subclasses —
BrushTextureSlot
, WorldTextureSlot
, MaterialTextureSlot
, LineStyleTextureSlot
, LampTextureSlot
, ParticleSettingsTextureSlot
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class
bpy.types.
TextureSlot
(bpy_struct)¶ Texture slot defining the mapping and influence of a texture
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blend_type
¶ Mode used to apply the texture
Type: enum in [‘MIX’, ‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘SCREEN’, ‘OVERLAY’, ‘DIFFERENCE’, ‘DIVIDE’, ‘DARKEN’, ‘LIGHTEN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’
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color
¶ Default color for textures that don’t return RGB or when RGB to intensity is enabled
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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default_value
¶ Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
Type: float in [-inf, inf], default 0.0
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invert
¶ Invert the values of the texture to reverse its effect
Type: boolean, default False
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name
¶ Texture slot name
Type: string, default “”, (readonly, never None)
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offset
¶ Fine tune of the texture mapping X, Y and Z locations
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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output_node
¶ Which output node to use, for node-based textures
Type: enum in [‘DUMMY’], default ‘DUMMY’
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scale
¶ Set scaling for the texture’s X, Y and Z sizes
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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use_rgb_to_intensity
¶ Convert texture RGB values to intensity (gray) values
Type: boolean, default False
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use_stencil
¶ Use this texture as a blending value on the next texture
Type: boolean, default False
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Inherited Properties
Inherited Functions
References