Texture(ID)¶
base classes — bpy_struct
, ID
subclasses —
MagicTexture
, WoodTexture
, ImageTexture
, DistortedNoiseTexture
, VoxelDataTexture
, PointDensityTexture
, NoiseTexture
, VoronoiTexture
, StucciTexture
, OceanTexture
, BlendTexture
, MarbleTexture
, CloudsTexture
, EnvironmentMapTexture
, MusgraveTexture
-
class
bpy.types.
Texture
(ID)¶ Texture datablock used by materials, lamps, worlds and brushes
-
contrast
¶ Adjust the contrast of the texture
Type: float in [0, 5], default 0.0
-
factor_blue
¶ Type: float in [0, 2], default 0.0
-
factor_green
¶ Type: float in [0, 2], default 0.0
-
factor_red
¶ Type: float in [0, 2], default 0.0
-
intensity
¶ Adjust the brightness of the texture
Type: float in [0, 2], default 0.0
-
saturation
¶ Adjust the saturation of colors in the texture
Type: float in [0, 2], default 0.0
-
type
¶ NONE
None.BLEND
Blend, Procedural - create a ramp texture.CLOUDS
Clouds, Procedural - create a cloud-like fractal noise texture.DISTORTED_NOISE
Distorted Noise, Procedural - noise texture distorted by two noise algorithms.ENVIRONMENT_MAP
Environment Map, Create a render of the environment mapped to a texture.IMAGE
Image or Movie, Allow for images or movies to be used as textures.MAGIC
Magic, Procedural - color texture based on trigonometric functions.MARBLE
Marble, Procedural - marble-like noise texture with wave generated bands.MUSGRAVE
Musgrave, Procedural - highly flexible fractal noise texture.NOISE
Noise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.OCEAN
Ocean, Use a texture generated by an Ocean modifier.POINT_DENSITY
Point Density.STUCCI
Stucci, Procedural - create a fractal noise texture.VORONOI
Voronoi, Procedural - create cell-like patterns based on Worley noise.VOXEL_DATA
Voxel Data, Create a 3D texture based on volumetric data.WOOD
Wood, Procedural - wave generated bands or rings, with optional noise.
Type: enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘ENVIRONMENT_MAP’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘OCEAN’, ‘POINT_DENSITY’, ‘STUCCI’, ‘VORONOI’, ‘VOXEL_DATA’, ‘WOOD’], default ‘NONE’
-
use_clamp
¶ Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
Type: boolean, default False
-
use_color_ramp
¶ Toggle color ramp operations
Type: boolean, default False
-
use_nodes
¶ Make this a node-based texture
Type: boolean, default False
-
use_preview_alpha
¶ Show Alpha in Preview Render
Type: boolean, default False
-
users_material
¶ Materials that use this texture (readonly)
-
users_object_modifier
¶ Object modifiers that use this texture (readonly)
-
evaluate
(value)¶ Evaluate the texture at the coordinates given
Returns: Result Return type: float array of 4 items in [-inf, inf]
-
Inherited Properties
Inherited Functions
References