Modifier(bpy_struct)¶
base class — bpy_struct
subclasses —
ArmatureModifier
, ArrayModifier
, BevelModifier
, BooleanModifier
, BuildModifier
, CastModifier
, ClothModifier
, CollisionModifier
, CorrectiveSmoothModifier
, CurveModifier
, DataTransferModifier
, DecimateModifier
, DisplaceModifier
, DynamicPaintModifier
, EdgeSplitModifier
, ExplodeModifier
, FluidSimulationModifier
, HookModifier
, LaplacianDeformModifier
, LaplacianSmoothModifier
, LatticeModifier
, MaskModifier
, MeshCacheModifier
, MeshDeformModifier
, MirrorModifier
, MultiresModifier
, NormalEditModifier
, OceanModifier
, ParticleInstanceModifier
, ParticleSystemModifier
, RemeshModifier
, ScrewModifier
, ShrinkwrapModifier
, SimpleDeformModifier
, SkinModifier
, SmokeModifier
, SmoothModifier
, SoftBodyModifier
, SolidifyModifier
, SubsurfModifier
, SurfaceModifier
, TriangulateModifier
, UVProjectModifier
, UVWarpModifier
, VertexWeightEditModifier
, VertexWeightMixModifier
, VertexWeightProximityModifier
, WarpModifier
, WaveModifier
, WireframeModifier
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class
bpy.types.
Modifier
(bpy_struct)¶ Modifier affecting the geometry data of an object
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name
¶ Modifier name
Type: string, default “”, (never None)
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show_expanded
¶ Set modifier expanded in the user interface
Type: boolean, default False
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show_in_editmode
¶ Display modifier in Edit mode
Type: boolean, default False
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show_on_cage
¶ Adjust edit cage to modifier result
Type: boolean, default False
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show_render
¶ Use modifier during render
Type: boolean, default False
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show_viewport
¶ Display modifier in viewport
Type: boolean, default False
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type
¶ DATA_TRANSFER
Data Transfer.MESH_CACHE
Mesh Cache.NORMAL_EDIT
Normal Edit.UV_PROJECT
UV Project.UV_WARP
UV Warp.VERTEX_WEIGHT_EDIT
Vertex Weight Edit.VERTEX_WEIGHT_MIX
Vertex Weight Mix.VERTEX_WEIGHT_PROXIMITY
Vertex Weight Proximity.ARRAY
Array.BEVEL
Bevel.BOOLEAN
Boolean.BUILD
Build.DECIMATE
Decimate.EDGE_SPLIT
Edge Split.MASK
Mask.MIRROR
Mirror.MULTIRES
Multiresolution.REMESH
Remesh.SCREW
Screw.SKIN
Skin.SOLIDIFY
Solidify.SUBSURF
Subdivision Surface.TRIANGULATE
Triangulate.WIREFRAME
Wireframe, Generate a wireframe on the edges of a mesh.ARMATURE
Armature.CAST
Cast.CORRECTIVE_SMOOTH
Corrective Smooth.CURVE
Curve.DISPLACE
Displace.HOOK
Hook.LAPLACIANSMOOTH
Laplacian Smooth.LAPLACIANDEFORM
Laplacian Deform.LATTICE
Lattice.MESH_DEFORM
Mesh Deform.SHRINKWRAP
Shrinkwrap.SIMPLE_DEFORM
Simple Deform.SMOOTH
Smooth.WARP
Warp.WAVE
Wave.CLOTH
Cloth.COLLISION
Collision.DYNAMIC_PAINT
Dynamic Paint.EXPLODE
Explode.FLUID_SIMULATION
Fluid Simulation.OCEAN
Ocean.PARTICLE_INSTANCE
Particle Instance.PARTICLE_SYSTEM
Particle System.SMOKE
Smoke.SOFT_BODY
Soft Body.SURFACE
Surface.
Type: enum in [‘DATA_TRANSFER’, ‘MESH_CACHE’, ‘NORMAL_EDIT’, ‘UV_PROJECT’, ‘UV_WARP’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘TRIANGULATE’, ‘WIREFRAME’, ‘ARMATURE’, ‘CAST’, ‘CORRECTIVE_SMOOTH’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANSMOOTH’, ‘LAPLACIANDEFORM’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘DATA_TRANSFER’, (readonly)
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use_apply_on_spline
¶ Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface
Type: boolean, default False
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Inherited Properties
Inherited Functions
References