ActionActuator(Actuator)¶
base classes — bpy_struct
, Actuator
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class
bpy.types.
ActionActuator
(Actuator)¶ Actuator to control the object movement
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apply_to_children
¶ Update Action on all children Objects as well
Type: boolean, default False
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blend_mode
¶ How this layer is blended with previous layers
Type: enum in [‘BLEND’, ‘ADD’], default ‘BLEND’
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frame_blend_in
¶ Number of frames of motion blending
Type: int in [0, 32767], default 0
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frame_end
¶ Type: float in [-inf, inf], default 0.0
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frame_property
¶ Assign the action’s current frame number to this property
Type: string, default “”, (never None)
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frame_start
¶ Type: float in [-inf, inf], default 0.0
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layer
¶ The animation layer to play the action on
Type: int in [0, 32766], default 0
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layer_weight
¶ How much of the previous layer to blend into this one
Type: float in [0, 1], default 0.0
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play_mode
¶ Action playback type
Type: enum in [‘PLAY’, ‘PINGPONG’, ‘FLIPPER’, ‘LOOPSTOP’, ‘LOOPEND’, ‘PROPERTY’], default ‘PLAY’
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priority
¶ Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)
Type: int in [0, 100], default 0
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property
¶ Use this property to define the Action position
Type: string, default “”, (never None)
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use_additive
¶ Action is added to the current loc/rot/scale in global or local coordinate according to Local flag
Type: boolean, default False
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use_continue_last_frame
¶ Restore last frame when switching on/off, otherwise play from the start each time
Type: boolean, default False
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use_force
¶ Apply Action as a global or local force depending on the local option (dynamic objects only)
Type: boolean, default False
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use_local
¶ Let the Action act in local coordinates, used in Force and Add mode
Type: boolean, default False
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Inherited Properties
Inherited Functions