Actuator(bpy_struct)¶
base class — bpy_struct
subclasses —
ActionActuator
, ArmatureActuator
, CameraActuator
, ConstraintActuator
, EditObjectActuator
, Filter2DActuator
, GameActuator
, MessageActuator
, MouseActuator
, ObjectActuator
, ParentActuator
, PropertyActuator
, RandomActuator
, SceneActuator
, SoundActuator
, StateActuator
, SteeringActuator
, VisibilityActuator
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class
bpy.types.
Actuator
(bpy_struct)¶ Actuator to apply actions in the game engine
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active
¶ Set the active state of the actuator
Type: boolean, default False
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name
¶ Type: string, default “”, (never None)
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pin
¶ Display when not linked to a visible states controller
Type: boolean, default False
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show_expanded
¶ Set actuator expanded in the user interface
Type: boolean, default False
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type
¶ Type: enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VISIBILITY’], default ‘MOTION’
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link
(controller)¶ Link the actuator to a controller
Parameters: controller ( Controller
) – Controller to link to
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unlink
(controller)¶ Unlink the actuator from a controller
Parameters: controller ( Controller
) – Controller to unlink from
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Inherited Properties
Inherited Functions
References