BlendTexture(Texture)¶
base classes — bpy_struct
, ID
, Texture
-
class
bpy.types.
BlendTexture
(Texture)¶ Procedural color blending texture
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progression
¶ Style of the color blending
LINEAR
Linear, Create a linear progression.QUADRATIC
Quadratic, Create a quadratic progression.EASING
Easing, Create a progression easing from one step to the next.DIAGONAL
Diagonal, Create a diagonal progression.SPHERICAL
Spherical, Create a spherical progression.QUADRATIC_SPHERE
Quadratic sphere, Create a quadratic progression in the shape of a sphere.RADIAL
Radial, Create a radial progression.
Type: enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
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use_flip_axis
¶ Flip the texture’s X and Y axis
HORIZONTAL
Horizontal, No flipping.VERTICAL
Vertical, Flip the texture’s X and Y axis.
Type: enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
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users_material
¶ Materials that use this texture (readonly)
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users_object_modifier
¶ Object modifiers that use this texture (readonly)
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Inherited Properties
Inherited Functions