Texture(ID)¶
base classes — bpy_struct
, ID
subclasses —
BlendTexture
, CloudsTexture
, DistortedNoiseTexture
, EnvironmentMapTexture
, ImageTexture
, MagicTexture
, MarbleTexture
, MusgraveTexture
, NoiseTexture
, OceanTexture
, PointDensityTexture
, StucciTexture
, VoronoiTexture
, VoxelDataTexture
, WoodTexture
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class
bpy.types.
Texture
(ID)¶ Texture data-block used by materials, lamps, worlds and brushes
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contrast
¶ Adjust the contrast of the texture
Type: float in [0, 5], default 0.0
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factor_blue
¶ Type: float in [0, 2], default 0.0
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factor_green
¶ Type: float in [0, 2], default 0.0
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factor_red
¶ Type: float in [0, 2], default 0.0
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intensity
¶ Adjust the brightness of the texture
Type: float in [0, 2], default 0.0
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saturation
¶ Adjust the saturation of colors in the texture
Type: float in [0, 2], default 0.0
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type
¶ NONE
None.BLEND
Blend, Procedural - create a ramp texture.CLOUDS
Clouds, Procedural - create a cloud-like fractal noise texture.DISTORTED_NOISE
Distorted Noise, Procedural - noise texture distorted by two noise algorithms.ENVIRONMENT_MAP
Environment Map, Create a render of the environment mapped to a texture.IMAGE
Image or Movie, Allow for images or movies to be used as textures.MAGIC
Magic, Procedural - color texture based on trigonometric functions.MARBLE
Marble, Procedural - marble-like noise texture with wave generated bands.MUSGRAVE
Musgrave, Procedural - highly flexible fractal noise texture.NOISE
Noise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.OCEAN
Ocean, Use a texture generated by an Ocean modifier.POINT_DENSITY
Point Density.STUCCI
Stucci, Procedural - create a fractal noise texture.VORONOI
Voronoi, Procedural - create cell-like patterns based on Worley noise.VOXEL_DATA
Voxel Data, Create a 3D texture based on volumetric data.WOOD
Wood, Procedural - wave generated bands or rings, with optional noise.
Type: enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘ENVIRONMENT_MAP’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘OCEAN’, ‘POINT_DENSITY’, ‘STUCCI’, ‘VORONOI’, ‘VOXEL_DATA’, ‘WOOD’], default ‘NONE’
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use_clamp
¶ Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
Type: boolean, default False
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use_color_ramp
¶ Toggle color ramp operations
Type: boolean, default False
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use_nodes
¶ Make this a node-based texture
Type: boolean, default False
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use_preview_alpha
¶ Show Alpha in Preview Render
Type: boolean, default False
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users_material
¶ Materials that use this texture (readonly)
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users_object_modifier
¶ Object modifiers that use this texture (readonly)
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evaluate
(value)¶ Evaluate the texture at the coordinates given
Returns: Result Return type: float array of 4 items in [-inf, inf]
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Inherited Properties
Inherited Functions
References