ConstraintActuator(Actuator)¶
base classes — bpy_struct
, Actuator
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class
bpy.types.
ConstraintActuator
(Actuator)¶ Actuator to handle Constraints
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angle_max
¶ Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)
Type: float in [0, 3.14159], default 0.0
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angle_min
¶ Minimum angle to maintain with target direction (no correction is done if angle with target direction is between min and max)
Type: float in [0, 3.14159], default 0.0
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damping
¶ Damping factor: time constant (in frame) of low pass filter
Type: int in [-32768, 32767], default 0
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damping_rotation
¶ Use a different damping for orientation
Type: int in [-32768, 32767], default 0
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direction
¶ Direction of the ray
Type: enum in [‘NONE’, ‘DIRPX’, ‘DIRPY’, ‘DIRPZ’, ‘DIRNX’, ‘DIRNY’, ‘DIRNZ’], default ‘NONE’
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direction_axis
¶ Select the axis to be aligned along the reference direction
Type: enum in [‘NONE’, ‘DIRPX’, ‘DIRPY’, ‘DIRPZ’, ‘DIRNX’, ‘DIRNY’, ‘DIRNZ’], default ‘NONE’
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direction_axis_pos
¶ Select the axis to be aligned along the reference direction
Type: enum in [‘NONE’, ‘DIRPX’, ‘DIRPY’, ‘DIRPZ’], default ‘NONE’
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distance
¶ Keep this distance to target
Type: float in [-inf, inf], default 0.0
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fh_damping
¶ Damping factor of the force field spring
Type: float in [-inf, inf], default 0.0
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fh_force
¶ Spring force within the force field area
Type: float in [-inf, inf], default 0.0
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fh_height
¶ Height of the force field area
Type: float in [-inf, inf], default 0.0
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limit
¶ Type: enum in [‘NONE’, ‘LOCX’, ‘LOCY’, ‘LOCZ’], default ‘NONE’
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limit_max
¶ Type: float in [-inf, inf], default 0.0
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limit_min
¶ Type: float in [-inf, inf], default 0.0
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material
¶ Ray detects only Objects with this material
Type: string, default “”, (never None)
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mode
¶ The type of the constraint
Type: enum in [‘LOC’, ‘DIST’, ‘ORI’, ‘FH’], default ‘LOC’
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property
¶ Ray detects only Objects with this property
Type: string, default “”, (never None)
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range
¶ Maximum length of ray
Type: float in [-inf, inf], default 0.0
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rotation_max
¶ Reference Direction
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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time
¶ Maximum activation time in frame, 0 for unlimited
Type: int in [-32768, 32767], default 0
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use_fh_normal
¶ Add a horizontal spring force on slopes
Type: boolean, default False
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use_fh_paralel_axis
¶ Keep object axis parallel to normal
Type: boolean, default False
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use_force_distance
¶ Force distance of object to point of impact of ray
Type: boolean, default False
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use_local
¶ Set ray along object’s axis or global axis
Type: boolean, default False
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use_material_detect
¶ Detect material instead of property
Type: boolean, default False
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use_normal
¶ Set object axis along (local axis) or parallel (global axis) to the normal at hit position
Type: boolean, default False
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use_persistent
¶ Persistent actuator: stays active even if ray does not reach target
Type: boolean, default False
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Inherited Properties
Inherited Functions