CyclesWorldSettings(PropertyGroup)¶
base classes — bpy_struct
, PropertyGroup
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class
bpy.types.
CyclesWorldSettings
(PropertyGroup)¶ -
homogeneous_volume
¶ When using volume rendering, assume volume has the same density everywhere(not using any textures), for faster rendering
Type: boolean, default False
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max_bounces
¶ Maximum number of bounces the background light will contribute to the render
Type: int in [0, 1024], default 1024
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sample_as_light
¶ Use multiple importance sampling for the environment, enabling for non-solid colors is recommended
Type: boolean, default True
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sample_map_resolution
¶ Importance map size is resolution x resolution; higher values potentially produce less noise, at the cost of memory and speed
Type: int in [4, 8192], default 1024
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samples
¶ Number of light samples to render for each AA sample
Type: int in [1, 10000], default 1
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volume_interpolation
¶ Interpolation method to use for volumes
LINEAR
Linear, Good smoothness and speed.CUBIC
Cubic, Smoothed high quality interpolation, but slower.
Type: enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’
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volume_sampling
¶ Sampling method to use for volumes
DISTANCE
Distance, Use distance sampling, best for dense volumes with lights far away.EQUIANGULAR
Equiangular, Use equiangular sampling, best for volumes with low density with light inside or near the volume.MULTIPLE_IMPORTANCE
Multiple Importance, Combine distance and equi-angular sampling for volumes where neither method is ideal.
Type: enum in [‘DISTANCE’, ‘EQUIANGULAR’, ‘MULTIPLE_IMPORTANCE’], default ‘EQUIANGULAR’
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Inherited Properties
Inherited Functions
References