World(ID)¶
base classes — bpy_struct, ID
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class
bpy.types.World(ID)¶ World data-block describing the environment and ambient lighting of a scene
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active_texture_index¶ Index of active texture slot
Type: int in [0, 17], default 0
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ambient_color¶ Ambient color of the world
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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color_range¶ The color range that will be mapped to 0-1
Type: float in [0.2, 5], default 0.0
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cycles¶ Cycles world settings
Type: CyclesWorldSettings, (readonly)
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cycles_visibility¶ Cycles visibility settings
Type: CyclesVisibilitySettings, (readonly)
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exposure¶ Amount of exponential color correction for light
Type: float in [0, 1], default 0.0
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horizon_color¶ Color at the horizon
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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light_settings¶ World lighting settings
Type: WorldLighting, (readonly, never None)
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mist_settings¶ World mist settings
Type: WorldMistSettings, (readonly, never None)
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texture_slots¶ Texture slots defining the mapping and influence of textures
Type: WorldTextureSlotsbpy_prop_collectionofWorldTextureSlot, (readonly)
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use_nodes¶ Use shader nodes to render the world
Type: boolean, default False
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use_sky_blend¶ Render background with natural progression from horizon to zenith
Type: boolean, default False
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use_sky_paper¶ Flatten blend or texture coordinates
Type: boolean, default False
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use_sky_real¶ Render background with a real horizon, relative to the camera angle
Type: boolean, default False
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zenith_color¶ Color at the zenith
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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Inherited Properties
Inherited Functions
References