DisplaceModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.DisplaceModifier(Modifier)

Displacement modifier

direction
  • X X, Use the texture’s intensity value to displace in the X direction.
  • Y Y, Use the texture’s intensity value to displace in the Y direction.
  • Z Z, Use the texture’s intensity value to displace in the Z direction.
  • NORMAL Normal, Use the texture’s intensity value to displace along the vertex normal.
  • CUSTOM_NORMAL Custom Normal, Use the texture’s intensity value to displace along the (averaged) custom normal (falls back to vertex).
  • RGB_TO_XYZ RGB to XYZ, Use the texture’s RGB values to displace the mesh in the XYZ direction.
Type:enum in [‘X’, ‘Y’, ‘Z’, ‘NORMAL’, ‘CUSTOM_NORMAL’, ‘RGB_TO_XYZ’], default ‘X’
mid_level

Material value that gives no displacement

Type:float in [-inf, inf], default 0.0
strength

Amount to displace geometry

Type:float in [-inf, inf], default 0.0
texture
Type:Texture
texture_coords
  • LOCAL Local, Use the local coordinate system for the texture coordinates.
  • GLOBAL Global, Use the global coordinate system for the texture coordinates.
  • OBJECT Object, Use the linked object’s local coordinate system for the texture coordinates.
  • UV UV, Use UV coordinates for the texture coordinates.
Type:enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
texture_coords_object

Object to set the texture coordinates

Type:Object
uv_layer

UV map name

Type:string, default “”, (never None)
vertex_group

Name of Vertex Group which determines influence of modifier per point

Type:string, default “”, (never None)

Inherited Properties

Inherited Functions