MaterialRaytraceTransparency(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaterialRaytraceTransparency
(bpy_struct)¶ Raytraced refraction settings for a Material data-block
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depth
¶ Maximum allowed number of light inter-refractions
Type: int in [0, 32767], default 0
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depth_max
¶ Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
Type: float in [0, 100], default 0.0
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falloff
¶ Falloff power for transmissivity filter effect (1.0 is linear)
Type: float in [0.1, 10], default 0.0
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filter
¶ Amount to blend in the material’s diffuse color in raytraced transparency (simulating absorption)
Type: float in [0, 1], default 0.0
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fresnel
¶ Power of Fresnel for transparency (Ray or ZTransp)
Type: float in [0, 5], default 0.0
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fresnel_factor
¶ Blending factor for Fresnel
Type: float in [1, 5], default 0.0
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gloss_factor
¶ The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions
Type: float in [0, 1], default 0.0
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gloss_samples
¶ Number of cone samples averaged for blurry refractions
Type: int in [0, 1024], default 0
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gloss_threshold
¶ Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
Type: float in [0, 1], default 0.0
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ior
¶ Angular index of refraction for raytraced refraction
Type: float in [0.25, 4], default 0.0
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Inherited Properties
Inherited Functions
References