MaterialRaytraceTransparency(bpy_struct)

base class — bpy_struct

class bpy.types.MaterialRaytraceTransparency(bpy_struct)

Raytraced refraction settings for a Material data-block

depth

Maximum allowed number of light inter-refractions

Type:int in [0, 32767], default 0
depth_max

Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)

Type:float in [0, 100], default 0.0
falloff

Falloff power for transmissivity filter effect (1.0 is linear)

Type:float in [0.1, 10], default 0.0
filter

Amount to blend in the material’s diffuse color in raytraced transparency (simulating absorption)

Type:float in [0, 1], default 0.0
fresnel

Power of Fresnel for transparency (Ray or ZTransp)

Type:float in [0, 5], default 0.0
fresnel_factor

Blending factor for Fresnel

Type:float in [1, 5], default 0.0
gloss_factor

The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions

Type:float in [0, 1], default 0.0
gloss_samples

Number of cone samples averaged for blurry refractions

Type:int in [0, 1024], default 0
gloss_threshold

Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped

Type:float in [0, 1], default 0.0
ior

Angular index of refraction for raytraced refraction

Type:float in [0.25, 4], default 0.0

Inherited Properties

Inherited Functions

References