MaterialRaytraceMirror(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaterialRaytraceMirror
(bpy_struct)¶ Raytraced reflection settings for a Material data-block
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depth
¶ Maximum allowed number of light inter-reflections
Type: int in [0, 32767], default 0
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distance
¶ Maximum distance of reflected rays (reflections further than this range fade to sky color or material color)
Type: float in [0, 10000], default 0.0
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fade_to
¶ The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)
Type: enum in [‘FADE_TO_SKY’, ‘FADE_TO_MATERIAL’], default ‘FADE_TO_SKY’
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fresnel
¶ Power of Fresnel for mirror reflection
Type: float in [0, 5], default 0.0
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fresnel_factor
¶ Blending factor for Fresnel
Type: float in [0, 5], default 0.0
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gloss_anisotropic
¶ The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
Type: float in [0, 1], default 0.0
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gloss_factor
¶ The shininess of the reflection (values < 1.0 give diffuse, blurry reflections)
Type: float in [0, 1], default 0.0
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gloss_samples
¶ Number of cone samples averaged for blurry reflections
Type: int in [0, 1024], default 0
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gloss_threshold
¶ Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped)
Type: float in [0, 1], default 0.0
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reflect_factor
¶ Amount of mirror reflection for raytrace
Type: float in [0, 1], default 0.0
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use
¶ Enable raytraced reflections
Type: boolean, default False
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Inherited Properties
Inherited Functions
References