MaterialStrand(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaterialStrand
(bpy_struct)¶ Strand settings for a Material data-block
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blend_distance
¶ Worldspace distance over which to blend in the surface normal
Type: float in [0, 10], default 0.0
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root_size
¶ Start size of strands in pixels or Blender units
Type: float in [0, inf], default 0.0
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shape
¶ Positive values make strands rounder, negative ones make strands spiky
Type: float in [-0.9, 0.9], default 0.0
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size_min
¶ Minimum size of strands in pixels
Type: float in [0.001, 10], default 0.0
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tip_size
¶ End size of strands in pixels or Blender units
Type: float in [0, inf], default 0.0
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use_blender_units
¶ Use Blender units for widths instead of pixels
Type: boolean, default False
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use_surface_diffuse
¶ Make diffuse shading more similar to shading the surface
Type: boolean, default False, (readonly)
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use_tangent_shading
¶ Use direction of strands as normal for tangent-shading
Type: boolean, default False
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uv_layer
¶ Name of UV map to override
Type: string, default “”, (never None)
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width_fade
¶ Transparency along the width of the strand
Type: float in [0, 2], default 0.0
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Inherited Properties
Inherited Functions
References