MaterialSubsurfaceScattering(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.MaterialSubsurfaceScattering(bpy_struct)¶ Diffuse subsurface scattering settings for a Material data-block
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back¶ Back scattering weight
Type: float in [0, 10], default 0.0
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color¶ Scattering color
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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color_factor¶ Blend factor for SSS colors
Type: float in [0, 1], default 0.0
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error_threshold¶ Error tolerance (low values are slower and higher quality)
Type: float in [-inf, inf], default 0.0
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front¶ Front scattering weight
Type: float in [0, 2], default 0.0
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ior¶ Index of refraction (higher values are denser)
Type: float in [-inf, inf], default 0.0
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radius¶ Mean red/green/blue scattering path length
Type: float array of 3 items in [0.001, inf], default (0.0, 0.0, 0.0)
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scale¶ Object scale factor
Type: float in [-inf, inf], default 0.0
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texture_factor¶ Texture scattering blend factor
Type: float in [0, 1], default 0.0
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use¶ Enable diffuse subsurface scattering effects in a material
Type: boolean, default False
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Inherited Properties
Inherited Functions
References