MeshTextureFace(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MeshTextureFace
(bpy_struct)¶ UV map and image texture for a face
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uv
¶ Type: float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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uv1
¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv2
¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv3
¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv4
¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv_raw
¶ Fixed size UV coordinates array
Type: float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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Inherited Properties
Inherited Functions
References