MeshTextureFace(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.MeshTextureFace(bpy_struct)¶ UV map and image texture for a face
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uv¶ Type: float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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uv1¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv2¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv3¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv4¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv_raw¶ Fixed size UV coordinates array
Type: float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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Inherited Properties
Inherited Functions
References