MeshTextureFaceLayer(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MeshTextureFaceLayer
(bpy_struct)¶ UV map with assigned image textures in a Mesh data-block
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active
¶ Set the map as active for display and editing
Type: boolean, default False
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active_clone
¶ Set the map as active for cloning
Type: boolean, default False
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active_render
¶ Set the map as active for rendering
Type: boolean, default False
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data
¶ Type: bpy_prop_collection
ofMeshTextureFace
, (readonly)
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name
¶ Name of UV map
Type: string, default “”, (never None)
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Inherited Properties
Inherited Functions
References