MusgraveTexture(Texture)¶
base classes — bpy_struct
, ID
, Texture
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class
bpy.types.
MusgraveTexture
(Texture)¶ Procedural musgrave texture
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dimension_max
¶ Highest fractal dimension
Type: float in [0.0001, 2], default 0.0
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gain
¶ The gain multiplier
Type: float in [0, 6], default 0.0
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lacunarity
¶ Gap between successive frequencies
Type: float in [0, 6], default 0.0
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musgrave_type
¶ Fractal noise algorithm
MULTIFRACTAL
Multifractal, Use Perlin noise as a basis.RIDGED_MULTIFRACTAL
Ridged Multifractal, Use Perlin noise with inflection as a basis.HYBRID_MULTIFRACTAL
Hybrid Multifractal, Use Perlin noise as a basis, with extended controls.FBM
fBM, Fractal Brownian Motion, use Brownian noise as a basis.HETERO_TERRAIN
Hetero Terrain, Similar to multifractal.
Type: enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
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nabla
¶ Size of derivative offset used for calculating normal
Type: float in [0.001, 0.1], default 0.0
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noise_basis
¶ Noise basis used for turbulence
BLENDER_ORIGINAL
Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLIN
Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLIN
Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1
Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2
Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3
Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4
Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1
Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLE
Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISE
Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type: enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
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noise_intensity
¶ Intensity of the noise
Type: float in [0, 10], default 0.0
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noise_scale
¶ Scaling for noise input
Type: float in [0.0001, inf], default 0.0
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octaves
¶ Number of frequencies used
Type: float in [0, 8], default 0.0
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offset
¶ The fractal offset
Type: float in [0, 6], default 0.0
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users_material
¶ Materials that use this texture (readonly)
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users_object_modifier
¶ Object modifiers that use this texture (readonly)
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Inherited Properties
Inherited Functions