ObjectActuator(Actuator)¶
base classes — bpy_struct
, Actuator
-
class
bpy.types.
ObjectActuator
(Actuator)¶ Actuator to control the object movement
-
angular_velocity
¶ Angular velocity
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
damping
¶ Number of frames to reach the target velocity
Type: int in [-32768, 32767], default 0
-
derivate_coefficient
¶ Not required, high values can cause instability
Type: float in [-inf, inf], default 0.0
-
force
¶ Force
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
force_max_x
¶ Upper limit for X force
Type: float in [-inf, inf], default 0.0
-
force_max_y
¶ Upper limit for Y force
Type: float in [-inf, inf], default 0.0
-
force_max_z
¶ Upper limit for Z force
Type: float in [-inf, inf], default 0.0
-
force_min_x
¶ Lower limit for X force
Type: float in [-inf, inf], default 0.0
-
force_min_y
¶ Lower limit for Y force
Type: float in [-inf, inf], default 0.0
-
force_min_z
¶ Lower limit for Z force
Type: float in [-inf, inf], default 0.0
-
integral_coefficient
¶ Low value (0.01) for slow response, high value (0.5) for fast response
Type: float in [-inf, inf], default 0.0
-
linear_velocity
¶ Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
mode
¶ Specify the motion system
Type: enum in [‘OBJECT_NORMAL’, ‘OBJECT_SERVO’, ‘OBJECT_CHARACTER’], default ‘OBJECT_NORMAL’
-
offset_location
¶ Location
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
offset_rotation
¶ Rotation
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
proportional_coefficient
¶ Typical value is 60x integral coefficient
Type: float in [-inf, inf], default 0.0
-
reference_object
¶ Reference object for velocity calculation, leave empty for world reference
Type: Object
-
torque
¶ Torque
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
use_add_character_location
¶ Toggle between ADD and SET character location
Type: boolean, default False
-
use_add_linear_velocity
¶ Toggles between ADD and SET linV
Type: boolean, default False
-
use_character_jump
¶ Make the character jump using the settings in the physics properties
Type: boolean, default False
-
use_local_angular_velocity
¶ Angular velocity is defined in local coordinates
Type: boolean, default False
-
use_local_force
¶ Force is defined in local coordinates
Type: boolean, default False
-
use_local_linear_velocity
¶ Velocity is defined in local coordinates
Type: boolean, default False
-
use_local_location
¶ Location is defined in local coordinates
Type: boolean, default False
-
use_local_rotation
¶ Rotation is defined in local coordinates
Type: boolean, default False
-
use_local_torque
¶ Torque is defined in local coordinates
Type: boolean, default False
-
use_servo_limit_x
¶ Set limit to force along the X axis
Type: boolean, default False
-
use_servo_limit_y
¶ Set limit to force along the Y axis
Type: boolean, default False
-
use_servo_limit_z
¶ Set limit to force along the Z axis
Type: boolean, default False
-
Inherited Properties
Inherited Functions