PivotConstraint(Constraint)

base classes — bpy_struct, Constraint

class bpy.types.PivotConstraint(Constraint)

Rotate around a different point

head_tail

Target along length of bone: Head=0, Tail=1

Type:float in [0, 1], default 0.0
offset

Offset of pivot from target (when set), or from owner’s location (when Fixed Position is off), or the absolute pivot point

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
rotation_range

Rotation range on which pivoting should occur

  • ALWAYS_ACTIVE Always, Use the pivot point in every rotation.
  • NX -X Rot, Use the pivot point in the negative rotation range around the X-axis.
  • NY -Y Rot, Use the pivot point in the negative rotation range around the Y-axis.
  • NZ -Z Rot, Use the pivot point in the negative rotation range around the Z-axis.
  • X X Rot, Use the pivot point in the positive rotation range around the X-axis.
  • Y Y Rot, Use the pivot point in the positive rotation range around the Y-axis.
  • Z Z Rot, Use the pivot point in the positive rotation range around the Z-axis.
Type:enum in [‘ALWAYS_ACTIVE’, ‘NX’, ‘NY’, ‘NZ’, ‘X’, ‘Y’, ‘Z’], default ‘NX’
subtarget
Type:string, default “”, (never None)
target

Target Object, defining the position of the pivot when defined

Type:Object
use_bbone_shape

Follow shape of B-Bone segments when calculating Head/Tail position

Type:boolean, default False
use_relative_location

Offset will be an absolute point in space instead of relative to the target

Type:boolean, default False

Inherited Properties

Inherited Functions