PivotConstraint(Constraint)¶
base classes — bpy_struct
, Constraint
-
class
bpy.types.
PivotConstraint
(Constraint)¶ Rotate around a different point
-
head_tail
¶ Target along length of bone: Head=0, Tail=1
Type: float in [0, 1], default 0.0
-
offset
¶ Offset of pivot from target (when set), or from owner’s location (when Fixed Position is off), or the absolute pivot point
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
-
rotation_range
¶ Rotation range on which pivoting should occur
ALWAYS_ACTIVE
Always, Use the pivot point in every rotation.NX
-X Rot, Use the pivot point in the negative rotation range around the X-axis.NY
-Y Rot, Use the pivot point in the negative rotation range around the Y-axis.NZ
-Z Rot, Use the pivot point in the negative rotation range around the Z-axis.X
X Rot, Use the pivot point in the positive rotation range around the X-axis.Y
Y Rot, Use the pivot point in the positive rotation range around the Y-axis.Z
Z Rot, Use the pivot point in the positive rotation range around the Z-axis.
Type: enum in [‘ALWAYS_ACTIVE’, ‘NX’, ‘NY’, ‘NZ’, ‘X’, ‘Y’, ‘Z’], default ‘NX’
-
subtarget
¶ Type: string, default “”, (never None)
-
use_bbone_shape
¶ Follow shape of B-Bone segments when calculating Head/Tail position
Type: boolean, default False
-
use_relative_location
¶ Offset will be an absolute point in space instead of relative to the target
Type: boolean, default False
-
Inherited Properties
Inherited Functions