PointCache(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
PointCache
(bpy_struct)¶ Point cache for physics simulations
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compression
¶ Compression method to be used
NO
No, No compression.LIGHT
Light, Fast but not so effective compression.HEAVY
Heavy, Effective but slow compression.
Type: enum in [‘NO’, ‘LIGHT’, ‘HEAVY’], default ‘NO’
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filepath
¶ Cache file path
Type: string, default “”, (never None)
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frame_end
¶ Frame on which the simulation stops
Type: int in [1, 500000], default 0
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frame_start
¶ Frame on which the simulation starts
Type: int in [-500000, 500000], default 0
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frame_step
¶ Number of frames between cached frames
Type: int in [1, 20], default 0
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index
¶ Index number of cache files
Type: int in [-1, 100], default 0
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info
¶ Info on current cache status
Type: string, default “”, (readonly, never None)
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is_baked
¶ Type: boolean, default False, (readonly)
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is_baking
¶ Type: boolean, default False, (readonly)
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is_frame_skip
¶ Type: boolean, default False, (readonly)
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is_outdated
¶ Type: boolean, default False, (readonly)
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name
¶ Cache name
Type: string, default “”, (never None)
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point_caches
¶ Point cache list
Type: PointCaches
bpy_prop_collection
ofPointCache
, (readonly)
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use_disk_cache
¶ Save cache files to disk (.blend file must be saved first)
Type: boolean, default False
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use_external
¶ Read cache from an external location
Type: boolean, default False
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use_library_path
¶ Use this file’s path for the disk cache when library linked into another file (for local bakes per scene file, disable this option)
Type: boolean, default False
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Inherited Properties
Inherited Functions
References