RegionView3D(bpy_struct)

base class — bpy_struct

class bpy.types.RegionView3D(bpy_struct)

3D View region data

is_perspective
Type:boolean, default False
lock_rotation

Lock view rotation in side views

Type:boolean, default False
perspective_matrix

Current perspective matrix (window_matrix * view_matrix)

Type:float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
show_sync_view

Sync view position between side views

Type:boolean, default False
use_box_clip

Clip objects based on what’s visible in other side views

Type:boolean, default False
view_camera_offset

View shift in camera view

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
view_camera_zoom

Zoom factor in camera view

Type:float in [-30, 600], default 0.0
view_distance

Distance to the view location

Type:float in [0, inf], default 0.0
view_location

View pivot location

Type:float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
view_matrix

Current view matrix

Type:float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
view_perspective

View Perspective

Type:enum in [‘PERSP’, ‘ORTHO’, ‘CAMERA’], default ‘ORTHO’
view_rotation

Rotation in quaternions (keep normalized)

Type:float array of 4 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0)
window_matrix

Current window matrix

Type:float array of 16 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
update()

Recalculate the view matrices

Inherited Properties

Inherited Functions

References