RemeshModifier(Modifier)¶
base classes — bpy_struct, Modifier
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class
bpy.types.RemeshModifier(Modifier)¶ Generate a new surface with regular topology that follows the shape of the input mesh
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mode¶ BLOCKSBlocks, Output a blocky surface with no smoothing.SMOOTHSmooth, Output a smooth surface with no sharp-features detection.SHARPSharp, Output a surface that reproduces sharp edges and corners from the input mesh.
Type: enum in [‘BLOCKS’, ‘SMOOTH’, ‘SHARP’], default ‘BLOCKS’
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octree_depth¶ Resolution of the octree; higher values give finer details
Type: int in [1, 12], default 0
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scale¶ The ratio of the largest dimension of the model over the size of the grid
Type: float in [0, 0.99], default 0.0
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sharpness¶ Tolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the input
Type: float in [-inf, inf], default 0.0
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threshold¶ If removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest component
Type: float in [0, 1], default 0.0
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use_remove_disconnected¶ Type: boolean, default False
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use_smooth_shade¶ Output faces with smooth shading rather than flat shaded
Type: boolean, default False
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Inherited Properties
Inherited Functions