RigidBodyConstraint(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
RigidBodyConstraint
(bpy_struct)¶ Constraint influencing Objects inside Rigid Body Simulation
-
breaking_threshold
¶ Impulse threshold that must be reached for the constraint to break
Type: float in [0, inf], default 10.0
-
disable_collisions
¶ Disable collisions between constrained rigid bodies
Type: boolean, default False
-
enabled
¶ Enable this constraint
Type: boolean, default False
-
limit_ang_x_lower
¶ Lower limit of X axis rotation
Type: float in [-6.28319, 6.28319], default -0.785398
-
limit_ang_x_upper
¶ Upper limit of X axis rotation
Type: float in [-6.28319, 6.28319], default 0.785398
-
limit_ang_y_lower
¶ Lower limit of Y axis rotation
Type: float in [-6.28319, 6.28319], default -0.785398
-
limit_ang_y_upper
¶ Upper limit of Y axis rotation
Type: float in [-6.28319, 6.28319], default 0.785398
-
limit_ang_z_lower
¶ Lower limit of Z axis rotation
Type: float in [-6.28319, 6.28319], default -0.785398
-
limit_ang_z_upper
¶ Upper limit of Z axis rotation
Type: float in [-6.28319, 6.28319], default 0.785398
-
limit_lin_x_lower
¶ Lower limit of X axis translation
Type: float in [-inf, inf], default -1
-
limit_lin_x_upper
¶ Upper limit of X axis translation
Type: float in [-inf, inf], default 1.0
-
limit_lin_y_lower
¶ Lower limit of Y axis translation
Type: float in [-inf, inf], default -1
-
limit_lin_y_upper
¶ Upper limit of Y axis translation
Type: float in [-inf, inf], default 1.0
-
limit_lin_z_lower
¶ Lower limit of Z axis translation
Type: float in [-inf, inf], default -1
-
limit_lin_z_upper
¶ Upper limit of Z axis translation
Type: float in [-inf, inf], default 1.0
-
motor_ang_max_impulse
¶ Maximum angular motor impulse
Type: float in [0, inf], default 1.0
-
motor_ang_target_velocity
¶ Target angular motor velocity
Type: float in [-inf, inf], default 1.0
-
motor_lin_max_impulse
¶ Maximum linear motor impulse
Type: float in [0, inf], default 1.0
-
motor_lin_target_velocity
¶ Target linear motor velocity
Type: float in [-inf, inf], default 1.0
-
solver_iterations
¶ Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)
Type: int in [1, 1000], default 10
-
spring_damping_x
¶ Damping on the X axis
Type: float in [0, 1], default 0.5
-
spring_damping_y
¶ Damping on the Y axis
Type: float in [0, 1], default 0.5
-
spring_damping_z
¶ Damping on the Z axis
Type: float in [0, 1], default 0.5
-
spring_stiffness_x
¶ Stiffness on the X axis
Type: float in [0, inf], default 10.0
-
spring_stiffness_y
¶ Stiffness on the Y axis
Type: float in [0, inf], default 10.0
-
spring_stiffness_z
¶ Stiffness on the Z axis
Type: float in [0, inf], default 10.0
-
type
¶ Type of Rigid Body Constraint
FIXED
Fixed, Glue rigid bodies together.POINT
Point, Constrain rigid bodies to move around common pivot point.HINGE
Hinge, Restrict rigid body rotation to one axis.SLIDER
Slider, Restrict rigid body translation to one axis.PISTON
Piston, Restrict rigid body translation and rotation to one axis.GENERIC
Generic, Restrict translation and rotation to specified axes.GENERIC_SPRING
Generic Spring, Restrict translation and rotation to specified axes with springs.MOTOR
Motor, Drive rigid body around or along an axis.
Type: enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], default ‘POINT’
-
use_breaking
¶ Constraint can be broken if it receives an impulse above the threshold
Type: boolean, default False
-
use_limit_ang_x
¶ Limit rotation around X axis
Type: boolean, default False
-
use_limit_ang_y
¶ Limit rotation around Y axis
Type: boolean, default False
-
use_limit_ang_z
¶ Limit rotation around Z axis
Type: boolean, default False
-
use_limit_lin_x
¶ Limit translation on X axis
Type: boolean, default False
-
use_limit_lin_y
¶ Limit translation on Y axis
Type: boolean, default False
-
use_limit_lin_z
¶ Limit translation on Z axis
Type: boolean, default False
-
use_motor_ang
¶ Enable angular motor
Type: boolean, default False
-
use_motor_lin
¶ Enable linear motor
Type: boolean, default False
-
use_override_solver_iterations
¶ Override the number of solver iterations for this constraint
Type: boolean, default False
-
use_spring_x
¶ Enable spring on X axis
Type: boolean, default False
-
use_spring_y
¶ Enable spring on Y axis
Type: boolean, default False
-
use_spring_z
¶ Enable spring on Z axis
Type: boolean, default False
-
Inherited Properties
Inherited Functions
References