RigidBodyJointConstraint(Constraint)¶
base classes — bpy_struct
, Constraint
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class
bpy.types.
RigidBodyJointConstraint
(Constraint)¶ For use with the Game Engine
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axis_x
¶ Rotate pivot on X axis
Type: float in [-6.28319, 6.28319], default 0.0
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axis_y
¶ Rotate pivot on Y axis
Type: float in [-6.28319, 6.28319], default 0.0
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axis_z
¶ Rotate pivot on Z axis
Type: float in [-6.28319, 6.28319], default 0.0
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limit_angle_max_x
¶ Type: float in [-6.28319, 6.28319], default 0.0
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limit_angle_max_y
¶ Type: float in [-6.28319, 6.28319], default 0.0
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limit_angle_max_z
¶ Type: float in [-6.28319, 6.28319], default 0.0
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limit_angle_min_x
¶ Type: float in [-6.28319, 6.28319], default 0.0
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limit_angle_min_y
¶ Type: float in [-6.28319, 6.28319], default 0.0
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limit_angle_min_z
¶ Type: float in [-6.28319, 6.28319], default 0.0
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limit_max_x
¶ Type: float in [-inf, inf], default 0.0
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limit_max_y
¶ Type: float in [-inf, inf], default 0.0
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limit_max_z
¶ Type: float in [-inf, inf], default 0.0
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limit_min_x
¶ Type: float in [-inf, inf], default 0.0
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limit_min_y
¶ Type: float in [-inf, inf], default 0.0
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limit_min_z
¶ Type: float in [-inf, inf], default 0.0
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pivot_type
¶ BALL
Ball, Allow rotations around all axes.HINGE
Hinge, Work in one plane, allow rotations around one axis only.CONE_TWIST
Cone Twist, Allow rotations around all axes with limits for the cone and twist axes.GENERIC_6_DOF
Generic 6 DoF, No constraints by default, limits can be set individually.
Type: enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’
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pivot_x
¶ Offset pivot on X
Type: float in [-1000, 1000], default 0.0
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pivot_y
¶ Offset pivot on Y
Type: float in [-1000, 1000], default 0.0
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pivot_z
¶ Offset pivot on Z
Type: float in [-1000, 1000], default 0.0
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show_pivot
¶ Display the pivot point and rotation in 3D view
Type: boolean, default False
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use_angular_limit_x
¶ Use minimum/maximum X angular limit
Type: boolean, default False
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use_angular_limit_y
¶ Use minimum/maximum Y angular limit
Type: boolean, default False
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use_angular_limit_z
¶ Use minimum/maximum Z angular limit
Type: boolean, default False
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use_limit_x
¶ Use minimum/maximum X limit
Type: boolean, default False
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use_limit_y
¶ Use minimum/maximum y limit
Type: boolean, default False
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use_limit_z
¶ Use minimum/maximum z limit
Type: boolean, default False
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use_linked_collision
¶ Disable collision between linked bodies
Type: boolean, default False
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Inherited Properties
Inherited Functions