RigidBodyJointConstraint(Constraint)

base classes — bpy_struct, Constraint

class bpy.types.RigidBodyJointConstraint(Constraint)

For use with the Game Engine

axis_x

Rotate pivot on X axis

Type:float in [-6.28319, 6.28319], default 0.0
axis_y

Rotate pivot on Y axis

Type:float in [-6.28319, 6.28319], default 0.0
axis_z

Rotate pivot on Z axis

Type:float in [-6.28319, 6.28319], default 0.0
child

Child object

Type:Object
limit_angle_max_x
Type:float in [-6.28319, 6.28319], default 0.0
limit_angle_max_y
Type:float in [-6.28319, 6.28319], default 0.0
limit_angle_max_z
Type:float in [-6.28319, 6.28319], default 0.0
limit_angle_min_x
Type:float in [-6.28319, 6.28319], default 0.0
limit_angle_min_y
Type:float in [-6.28319, 6.28319], default 0.0
limit_angle_min_z
Type:float in [-6.28319, 6.28319], default 0.0
limit_max_x
Type:float in [-inf, inf], default 0.0
limit_max_y
Type:float in [-inf, inf], default 0.0
limit_max_z
Type:float in [-inf, inf], default 0.0
limit_min_x
Type:float in [-inf, inf], default 0.0
limit_min_y
Type:float in [-inf, inf], default 0.0
limit_min_z
Type:float in [-inf, inf], default 0.0
pivot_type
  • BALL Ball, Allow rotations around all axes.
  • HINGE Hinge, Work in one plane, allow rotations around one axis only.
  • CONE_TWIST Cone Twist, Allow rotations around all axes with limits for the cone and twist axes.
  • GENERIC_6_DOF Generic 6 DoF, No constraints by default, limits can be set individually.
Type:enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’
pivot_x

Offset pivot on X

Type:float in [-1000, 1000], default 0.0
pivot_y

Offset pivot on Y

Type:float in [-1000, 1000], default 0.0
pivot_z

Offset pivot on Z

Type:float in [-1000, 1000], default 0.0
show_pivot

Display the pivot point and rotation in 3D view

Type:boolean, default False
target

Target Object

Type:Object
use_angular_limit_x

Use minimum/maximum X angular limit

Type:boolean, default False
use_angular_limit_y

Use minimum/maximum Y angular limit

Type:boolean, default False
use_angular_limit_z

Use minimum/maximum Z angular limit

Type:boolean, default False
use_limit_x

Use minimum/maximum X limit

Type:boolean, default False
use_limit_y

Use minimum/maximum y limit

Type:boolean, default False
use_limit_z

Use minimum/maximum z limit

Type:boolean, default False
use_linked_collision

Disable collision between linked bodies

Type:boolean, default False

Inherited Properties

Inherited Functions