RigidBodyWorld(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
RigidBodyWorld
(bpy_struct)¶ Self-contained rigid body simulation environment and settings
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effector_weights
¶ Type: EffectorWeights
, (readonly)
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enabled
¶ Simulation will be evaluated
Type: boolean, default False
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point_cache
¶ Type: PointCache
, (readonly, never None)
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solver_iterations
¶ Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)
Type: int in [1, 1000], default 10
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steps_per_second
¶ Number of simulation steps taken per second (higher values are more accurate but slower)
Type: int in [1, 32767], default 60
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time_scale
¶ Change the speed of the simulation
Type: float in [0, 100], default 1.0
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use_split_impulse
¶ Reduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary)
Type: boolean, default False
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convex_sweep_test
(object, start, end)¶ Sweep test convex rigidbody against the current rigidbody world
Parameters: object (
Object
, (never None)) – Rigidbody object with a convex collision shapeReturn (object_location, hitpoint, normal, has_hit): object_location, The hit location of this sweep test, float array of 3 items in [-inf, inf]
hitpoint, The hit location of this sweep test, float array of 3 items in [-inf, inf]
normal, The face normal at the sweep test hit location, float array of 3 items in [-inf, inf]
has_hit, If the function has found collision point, value is 1, otherwise 0, int in [-inf, inf]
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Inherited Properties
Inherited Functions
References