ShaderNodeMapping(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeMapping(ShaderNode)¶ -
max¶ Maximum value for clipping
Type: float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
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min¶ Minimum value for clipping
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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rotation¶ Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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scale¶ Type: float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
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translation¶ Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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use_max¶ Whether to use maximum clipping value
Type: boolean, default False
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use_min¶ Whether to use minimum clipping value
Type: boolean, default False
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vector_type¶ Type of vector that the mapping transforms
TEXTURETexture, Transform a texture by inverse mapping the texture coordinate.POINTPoint, Transform a point.VECTORVector, Transform a direction vector.NORMALNormal, Transform a normal vector with unit length.
Type: enum in [‘TEXTURE’, ‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions