ShaderNode(NodeInternal)¶
base classes — bpy_struct, Node, NodeInternal
subclasses —
ShaderNodeAddShader, ShaderNodeAmbientOcclusion, ShaderNodeAttribute, ShaderNodeBackground, ShaderNodeBlackbody, ShaderNodeBrightContrast, ShaderNodeBsdfAnisotropic, ShaderNodeBsdfDiffuse, ShaderNodeBsdfGlass, ShaderNodeBsdfGlossy, ShaderNodeBsdfHair, ShaderNodeBsdfRefraction, ShaderNodeBsdfToon, ShaderNodeBsdfTranslucent, ShaderNodeBsdfTransparent, ShaderNodeBsdfVelvet, ShaderNodeBump, ShaderNodeCameraData, ShaderNodeCombineHSV, ShaderNodeCombineRGB, ShaderNodeCombineXYZ, ShaderNodeEmission, ShaderNodeExtendedMaterial, ShaderNodeFresnel, ShaderNodeGamma, ShaderNodeGeometry, ShaderNodeGroup, ShaderNodeHairInfo, ShaderNodeHoldout, ShaderNodeHueSaturation, ShaderNodeInvert, ShaderNodeLampData, ShaderNodeLayerWeight, ShaderNodeLightFalloff, ShaderNodeLightPath, ShaderNodeMapping, ShaderNodeMaterial, ShaderNodeMath, ShaderNodeMixRGB, ShaderNodeMixShader, ShaderNodeNewGeometry, ShaderNodeNormal, ShaderNodeNormalMap, ShaderNodeObjectInfo, ShaderNodeOutput, ShaderNodeOutputLamp, ShaderNodeOutputLineStyle, ShaderNodeOutputMaterial, ShaderNodeOutputWorld, ShaderNodeParticleInfo, ShaderNodeRGB, ShaderNodeRGBCurve, ShaderNodeRGBToBW, ShaderNodeScript, ShaderNodeSeparateHSV, ShaderNodeSeparateRGB, ShaderNodeSeparateXYZ, ShaderNodeSqueeze, ShaderNodeSubsurfaceScattering, ShaderNodeTangent, ShaderNodeTexBrick, ShaderNodeTexChecker, ShaderNodeTexCoord, ShaderNodeTexEnvironment, ShaderNodeTexGradient, ShaderNodeTexImage, ShaderNodeTexMagic, ShaderNodeTexMusgrave, ShaderNodeTexNoise, ShaderNodeTexPointDensity, ShaderNodeTexSky, ShaderNodeTexVoronoi, ShaderNodeTexWave, ShaderNodeTexture, ShaderNodeUVAlongStroke, ShaderNodeUVMap, ShaderNodeValToRGB, ShaderNodeValue, ShaderNodeVectorCurve, ShaderNodeVectorMath, ShaderNodeVectorTransform, ShaderNodeVolumeAbsorption, ShaderNodeVolumeScatter, ShaderNodeWavelength, ShaderNodeWireframe
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class
bpy.types.ShaderNode(NodeInternal)¶ Material shader node
Inherited Properties
Inherited Functions