ShaderNodeNormalMap(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeNormalMap(ShaderNode)
space

Space of the input normal

  • TANGENT Tangent Space, Tangent space normal mapping.
  • OBJECT Object Space, Object space normal mapping.
  • WORLD World Space, World space normal mapping.
  • BLENDER_OBJECT Blender Object Space, Object space normal mapping, compatible with Blender render baking.
  • BLENDER_WORLD Blender World Space, World space normal mapping, compatible with Blender render baking.
Type:enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’, ‘BLENDER_OBJECT’, ‘BLENDER_WORLD’], default ‘TANGENT’
uv_map

UV Map for tangent space maps

Type:string, default “”, (never None)
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions