ShaderNodeNormalMap(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeNormalMap(ShaderNode)¶ -
space¶ Space of the input normal
TANGENTTangent Space, Tangent space normal mapping.OBJECTObject Space, Object space normal mapping.WORLDWorld Space, World space normal mapping.BLENDER_OBJECTBlender Object Space, Object space normal mapping, compatible with Blender render baking.BLENDER_WORLDBlender World Space, World space normal mapping, compatible with Blender render baking.
Type: enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’, ‘BLENDER_OBJECT’, ‘BLENDER_WORLD’], default ‘TANGENT’
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uv_map¶ UV Map for tangent space maps
Type: string, default “”, (never None)
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions