ShaderNodeScript(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeScript
(ShaderNode)¶ -
bytecode
¶ Compile bytecode for shader script node
Type: string, default “”, (never None)
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bytecode_hash
¶ Hash of compile bytecode, for quick equality checking
Type: string, default “”, (never None)
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filepath
¶ Shader script path
Type: string, default “”, (never None)
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mode
¶ INTERNAL
Internal, Use internal text data-block.EXTERNAL
External, Use external .osl or .oso file.
Type: enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
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use_auto_update
¶ Automatically update the shader when the .osl file changes (external scripts only)
Type: boolean, default False
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classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions