SmokeFlowSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
SmokeFlowSettings
(bpy_struct)¶ Smoke flow settings
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density
¶ Type: float in [0, 1], default 0.0
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density_vertex_group
¶ Name of vertex group which determines surface emission rate
Type: string, default “”, (never None)
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fuel_amount
¶ Type: float in [0, 10], default 0.0
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particle_size
¶ Particle size in simulation cells
Type: float in [0.1, 20], default 0.0
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particle_system
¶ Particle systems emitted from the object
Type: ParticleSystem
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smoke_color
¶ Color of smoke
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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smoke_flow_source
¶ Change how smoke is emitted
PARTICLES
Particle System, Emit smoke from particles.MESH
Mesh, Emit smoke from mesh surface or volume.
Type: enum in [‘PARTICLES’, ‘MESH’], default ‘PARTICLES’
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smoke_flow_type
¶ Change how flow affects the simulation
OUTFLOW
Outflow, Delete smoke from simulation.SMOKE
Smoke, Add smoke.BOTH
Fire + Smoke, Add fire and smoke.FIRE
Fire, Add fire.
Type: enum in [‘OUTFLOW’, ‘SMOKE’, ‘BOTH’, ‘FIRE’], default ‘SMOKE’
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subframes
¶ Number of additional samples to take between frames to improve quality of fast moving flows
Type: int in [0, 50], default 0
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surface_distance
¶ Maximum distance from mesh surface to emit smoke
Type: float in [0, 10], default 0.0
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temperature
¶ Temperature difference to ambient temperature
Type: float in [-10, 10], default 0.0
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texture_map_type
¶ Texture mapping type
AUTO
Generated, Generated coordinates centered to flow object.UV
UV, Use UV layer for texture coordinates.
Type: enum in [‘AUTO’, ‘UV’], default ‘AUTO’
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texture_offset
¶ Z-offset of texture mapping
Type: float in [0, 200], default 0.0
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texture_size
¶ Size of texture mapping
Type: float in [0.01, 10], default 0.0
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use_absolute
¶ Only allow given density value in emitter area
Type: boolean, default False
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use_initial_velocity
¶ Smoke has some initial velocity when it is emitted
Type: boolean, default False
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use_particle_size
¶ Set particle size in simulation cells or use nearest cell
Type: boolean, default False
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use_texture
¶ Use a texture to control emission strength
Type: boolean, default False
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uv_layer
¶ UV map name
Type: string, default “”, (never None)
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velocity_factor
¶ Multiplier of source velocity passed to smoke
Type: float in [-100, 100], default 0.0
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velocity_normal
¶ Amount of normal directional velocity
Type: float in [-100, 100], default 0.0
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velocity_random
¶ Amount of random velocity
Type: float in [0, 10], default 0.0
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volume_density
¶ Factor for smoke emitted from inside the mesh volume
Type: float in [0, 1], default 0.0
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Inherited Properties
Inherited Functions
References