Speaker(ID)¶
base classes — bpy_struct
, ID
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class
bpy.types.
Speaker
(ID)¶ Speaker data-block for 3D audio speaker objects
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attenuation
¶ How strong the distance affects volume, depending on distance model
Type: float in [0, inf], default 0.0
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cone_angle_inner
¶ Angle of the inner cone, in degrees, inside the cone the volume is 100 %
Type: float in [0, 360], default 0.0
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cone_angle_outer
¶ Angle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated
Type: float in [0, 360], default 0.0
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cone_volume_outer
¶ Volume outside the outer cone
Type: float in [0, 1], default 0.0
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distance_max
¶ Maximum distance for volume calculation, no matter how far away the object is
Type: float in [0, inf], default 0.0
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distance_reference
¶ Reference distance at which volume is 100 %
Type: float in [0, inf], default 0.0
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muted
¶ Mute the speaker
Type: boolean, default False
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pitch
¶ Playback pitch of the sound
Type: float in [0.1, 10], default 0.0
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relative
¶ Whether the source is relative to the camera or not
Type: boolean, default False, (readonly)
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volume
¶ How loud the sound is
Type: float in [0, 1], default 0.0
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volume_max
¶ Maximum volume, no matter how near the object is
Type: float in [0, 1], default 0.0
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volume_min
¶ Minimum volume, no matter how far away the object is
Type: float in [0, 1], default 0.0
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Inherited Properties
Inherited Functions
References