Sound(ID)¶
base classes — bpy_struct, ID
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class
bpy.types.Sound(ID)¶ Sound data-block referencing an external or packed sound file
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filepath¶ Sound sample file used by this Sound data-block
Type: string, default “”, (never None)
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packed_file¶ Type: PackedFile, (readonly)
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use_memory_cache¶ The sound file is decoded and loaded into RAM
Type: boolean, default False
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use_mono¶ If the file contains multiple audio channels they are rendered to a single one
Type: boolean, default False
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factory¶ The aud.Factory object of the sound. (readonly)
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pack()¶ Pack the sound into the current blend file
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unpack(method='USE_LOCAL')¶ Unpack the sound to the samples filename
Parameters: method (enum in ['USE_LOCAL', 'WRITE_LOCAL', 'USE_ORIGINAL', 'WRITE_ORIGINAL'], (optional)) – method, How to unpack
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Inherited Properties
Inherited Functions
References