WarpModifier(Modifier)¶
base classes — bpy_struct
, Modifier
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class
bpy.types.
WarpModifier
(Modifier)¶ Warp modifier
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falloff_curve
¶ Custom Lamp Falloff Curve
Type: CurveMapping
, (readonly)
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falloff_radius
¶ Radius to apply
Type: float in [-inf, inf], default 0.0
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falloff_type
¶ Type: enum in [‘NONE’, ‘CURVE’, ‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘INVERSE_SQUARE’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’], default ‘NONE’
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strength
¶ Type: float in [-inf, inf], default 0.0
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texture_coords
¶ LOCAL
Local, Use the local coordinate system for the texture coordinates.GLOBAL
Global, Use the global coordinate system for the texture coordinates.OBJECT
Object, Use the linked object’s local coordinate system for the texture coordinates.UV
UV, Use UV coordinates for the texture coordinates.
Type: enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
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use_volume_preserve
¶ Preserve volume when rotations are used
Type: boolean, default False
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uv_layer
¶ UV map name
Type: string, default “”, (never None)
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vertex_group
¶ Vertex group name for modulating the deform
Type: string, default “”, (never None)
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Inherited Properties
Inherited Functions