WorldTextureSlot(TextureSlot)¶
base classes — bpy_struct, TextureSlot
-
class
bpy.types.WorldTextureSlot(TextureSlot)¶ Texture slot for textures in a World data-block
-
blend_factor¶ Amount texture affects color progression of the background
Type: float in [-inf, inf], default 0.0
-
horizon_factor¶ Amount texture affects color of the horizon
Type: float in [-inf, inf], default 0.0
-
texture_coords¶ Texture coordinates used to map the texture onto the background
VIEWView, Use view vector for the texture coordinates.GLOBALGlobal, Use global coordinates for the texture coordinates (interior mist).ANGMAPAngMap, Use 360 degree angular coordinates, e.g. for spherical light probes.SPHERESphere, For 360 degree panorama sky, spherical mapped, only top half.EQUIRECTEquirectangular, For 360 degree panorama sky, equirectangular mapping.TUBETube, For 360 degree panorama sky, cylindrical mapped, only top half.OBJECTObject, Use linked object’s coordinates for texture coordinates.
Type: enum in [‘VIEW’, ‘GLOBAL’, ‘ANGMAP’, ‘SPHERE’, ‘EQUIRECT’, ‘TUBE’, ‘OBJECT’], default ‘VIEW’
-
use_map_blend¶ Affect the color progression of the background
Type: boolean, default False
-
use_map_horizon¶ Affect the color of the horizon
Type: boolean, default False
-
use_map_zenith_down¶ Affect the color of the zenith below
Type: boolean, default False
-
use_map_zenith_up¶ Affect the color of the zenith above
Type: boolean, default False
-
zenith_down_factor¶ Amount texture affects color of the zenith below
Type: float in [-inf, inf], default 0.0
-
zenith_up_factor¶ Amount texture affects color of the zenith above
Type: float in [-inf, inf], default 0.0
-
Inherited Properties
Inherited Functions
References