WorldTextureSlot(TextureSlot)¶
base classes — bpy_struct
, TextureSlot
-
class
bpy.types.
WorldTextureSlot
(TextureSlot)¶ Texture slot for textures in a World data-block
-
blend_factor
¶ Amount texture affects color progression of the background
Type: float in [-inf, inf], default 0.0
-
horizon_factor
¶ Amount texture affects color of the horizon
Type: float in [-inf, inf], default 0.0
-
texture_coords
¶ Texture coordinates used to map the texture onto the background
VIEW
View, Use view vector for the texture coordinates.GLOBAL
Global, Use global coordinates for the texture coordinates (interior mist).ANGMAP
AngMap, Use 360 degree angular coordinates, e.g. for spherical light probes.SPHERE
Sphere, For 360 degree panorama sky, spherical mapped, only top half.EQUIRECT
Equirectangular, For 360 degree panorama sky, equirectangular mapping.TUBE
Tube, For 360 degree panorama sky, cylindrical mapped, only top half.OBJECT
Object, Use linked object’s coordinates for texture coordinates.
Type: enum in [‘VIEW’, ‘GLOBAL’, ‘ANGMAP’, ‘SPHERE’, ‘EQUIRECT’, ‘TUBE’, ‘OBJECT’], default ‘VIEW’
-
use_map_blend
¶ Affect the color progression of the background
Type: boolean, default False
-
use_map_horizon
¶ Affect the color of the horizon
Type: boolean, default False
-
use_map_zenith_down
¶ Affect the color of the zenith below
Type: boolean, default False
-
use_map_zenith_up
¶ Affect the color of the zenith above
Type: boolean, default False
-
zenith_down_factor
¶ Amount texture affects color of the zenith below
Type: float in [-inf, inf], default 0.0
-
zenith_up_factor
¶ Amount texture affects color of the zenith above
Type: float in [-inf, inf], default 0.0
-
Inherited Properties
Inherited Functions
References