GPencilInterpolateSettings(bpy_struct)

base class — bpy_struct

class bpy.types.GPencilInterpolateSettings(bpy_struct)

Settings for Grease Pencil interpolation tools

amplitude

Amount to boost elastic bounces for ‘elastic’ easing

Type:float in [0, inf], default 0.0
back

Amount of overshoot for ‘back’ easing

Type:float in [-inf, inf], default 0.0
easing

Which ends of the segment between the preceding and following grease pencil frames easing interpolation is applied to

  • AUTO Automatic Easing, Easing type is chosen automatically based on what the type of interpolation used (e.g. ‘Ease In’ for transitional types, and ‘Ease Out’ for dynamic effects).
  • EASE_IN Ease In, Only on the end closest to the next keyframe.
  • EASE_OUT Ease Out, Only on the end closest to the first keyframe.
  • EASE_IN_OUT Ease In and Out, Segment between both keyframes.
Type:enum in [‘AUTO’, ‘EASE_IN’, ‘EASE_OUT’, ‘EASE_IN_OUT’], default ‘AUTO’
interpolate_all_layers

Interpolate all layers, not only active

Type:boolean, default False
interpolate_selected_only

Interpolate only selected strokes in the original frame

Type:boolean, default False
interpolation_curve

Custom curve to control ‘sequence’ interpolation between Grease Pencil frames

Type:CurveMapping, (readonly)
period

Time between bounces for elastic easing

Type:float in [-inf, inf], default 0.0
type

Interpolation method to use the next time ‘Interpolate Sequence’ is run

  • LINEAR Linear, Straight-line interpolation between A and B (i.e. no ease in/out).
  • CUSTOM Custom, Custom interpolation defined using a curvemap.
  • SINE Sinusoidal, Sinusoidal easing (weakest, almost linear but with a slight curvature).
  • QUAD Quadratic, Quadratic easing.
  • CUBIC Cubic, Cubic easing.
  • QUART Quartic, Quartic easing.
  • QUINT Quintic, Quintic easing.
  • EXPO Exponential, Exponential easing (dramatic).
  • CIRC Circular, Circular easing (strongest and most dynamic).
  • BACK Back, Cubic easing with overshoot and settle.
  • BOUNCE Bounce, Exponentially decaying parabolic bounce, like when objects collide.
  • ELASTIC Elastic, Exponentially decaying sine wave, like an elastic band.
Type:enum in [‘LINEAR’, ‘CUSTOM’, ‘SINE’, ‘QUAD’, ‘CUBIC’, ‘QUART’, ‘QUINT’, ‘EXPO’, ‘CIRC’, ‘BACK’, ‘BOUNCE’, ‘ELASTIC’], default ‘LINEAR’

Inherited Properties

Inherited Functions

References