Blender Documentation Volume I - User Guide: Last modified September 01 2004 S68 | ||
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Relevant to Blender v2.31
Blender's new material shaders, as per version 2.28, include nice toon diffuse and specular shaders.
By using these shaders you can give your rendering a comic-book-like or manga-like appearance, affecting the shades of colours, as you may be able to appreciate in Figure 31.
The effect is not perfect since real comics and manga also usually have china ink outlines. Blender can add this feature as a post-processing operation.
To access this option select the Edge button in the Output Panel of the Rendering (F10) Buttons (Figure 32). This makes Blender search for edges in your rendering and add an 'outline' to them.
Before repeating the rendering it is necessary to set some parameters. The Edge Settings opens a window to set these (Figure 33).
In this window it is possible to set the edge colour, which is black by default, and its intensity, Eint which is an integer ranging from 0 (faintest) to 255 (strongest). The other buttons are useful if the Unified render is used (see next section).
Figure 34 shows the same image as Figure 31 but with toon edges enabled, of black colour and maximum intensity (Eint=255).
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