00001 00002 #ifndef __BL_SOUND_H 00003 #define __BL_SOUND_H 00004 00008 void BL_PlaySound(void* blenderobj,void* sounddata,float obmatrix[4][4],bool looping); 00012 00016 void BL_EndSound(void* blenderobj,void* sounddata); 00017 00021 void *BL_FindSound(char *soundName); 00022 00026 char *BL_FindSoundName(void *sounddata); 00027 00028 #endif //__BL_SOUND_H