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BL_Sound.cpp File Reference

#include "blender.h"
#include "sound.h"

Go to the source code of this file.

Functions

int sound_initialize_sample (struct bSound* snddata)
 Blender audio device. More...

void sound_play_sound (void*, struct bSound*,float obmatrix[4][4])
void sound_loop_sound (void*,int looping)
void sound_end_sound (void*, struct bSound*)
struct bSound* sound_find_sound (char *soundName)
void BL_PlaySound (void* blenderobj,void* sounddata,float obmatrix[4][4],bool looping)
 Play back (sounddata) with properties from (blenderobj). More...

void BL_EndSound (void* blenderobj,void* sounddata)
 Stop play back (sounddata) with properties from (blenderobj). More...

void* BL_FindSound (char *soundName)
 Find the sound to match this name. More...

char* BL_FindSoundName (void *sounddata)
 Find the name of this sound. More...


Function Documentation

void BL_EndSound ( void * blenderobj,
void * sounddata )
 

Stop play back (sounddata) with properties from (blenderobj).

Definition at line 30 of file BL_Sound.cpp.

Referenced by KX_BlenderAudioDevice::EndSound().

void * BL_FindSound ( char * soundName )
 

Find the sound to match this name.

Definition at line 38 of file BL_Sound.cpp.

Referenced by KX_BlenderAudioDevice::FindSound().

char * BL_FindSoundName ( void * sounddata )
 

Find the name of this sound.

Definition at line 43 of file BL_Sound.cpp.

Referenced by KX_BlenderAudioDevice::FindSoundName().

void BL_PlaySound ( void * blenderobj,
void * sounddata,
float obmatrix[4][4],
bool looping )
 

Play back (sounddata) with properties from (blenderobj).

Definition at line 18 of file BL_Sound.cpp.

Referenced by KX_BlenderAudioDevice::PlaySound().

void sound_end_sound ( void *,
struct bSound * )
 

Referenced by BL_EndSound().

struct bSound* sound_find_sound ( char * soundName )
 

Referenced by BL_FindSound().

int sound_initialize_sample ( struct bSound * snddata )
 

Blender audio device.

Version:

Id:
BL_Sound.cpp,v 1.11 2000/12/19 21:06:20 coockie Exp

Referenced by BL_EndSound(), and BL_PlaySound().

void sound_loop_sound ( void *,
int looping )
 

Referenced by BL_PlaySound().

void sound_play_sound ( void *,
struct bSound *,
float obmatrix[4][4] )
 

Referenced by BL_PlaySound().


Generated at Thu Feb 1 13:03:14 2001 for Ketsji Game Engine by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000