#include "blender.h"
#include "sound.h"
Go to the source code of this file.
Functions | |
int | sound_initialize_sample (struct bSound* snddata) |
Blender audio device. More... | |
void | sound_play_sound (void*, struct bSound*,float obmatrix[4][4]) |
void | sound_loop_sound (void*,int looping) |
void | sound_end_sound (void*, struct bSound*) |
struct bSound* | sound_find_sound (char *soundName) |
void | BL_PlaySound (void* blenderobj,void* sounddata,float obmatrix[4][4],bool looping) |
Play back (sounddata) with properties from (blenderobj). More... | |
void | BL_EndSound (void* blenderobj,void* sounddata) |
Stop play back (sounddata) with properties from (blenderobj). More... | |
void* | BL_FindSound (char *soundName) |
Find the sound to match this name. More... | |
char* | BL_FindSoundName (void *sounddata) |
Find the name of this sound. More... |
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Stop play back (sounddata) with properties from (blenderobj).
Definition at line 30 of file BL_Sound.cpp. Referenced by KX_BlenderAudioDevice::EndSound(). |
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Find the sound to match this name.
Definition at line 38 of file BL_Sound.cpp. Referenced by KX_BlenderAudioDevice::FindSound(). |
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Find the name of this sound.
Definition at line 43 of file BL_Sound.cpp. Referenced by KX_BlenderAudioDevice::FindSoundName(). |
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Play back (sounddata) with properties from (blenderobj).
Definition at line 18 of file BL_Sound.cpp. Referenced by KX_BlenderAudioDevice::PlaySound(). |
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Referenced by BL_EndSound(). |
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Referenced by BL_FindSound(). |
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Blender audio device. Version:
Referenced by BL_EndSound(), and BL_PlaySound(). |
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Referenced by BL_PlaySound(). |
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Referenced by BL_PlaySound(). |