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Defines | |
#define | AL_LOOPING 0x1007 |
#define | NUM_BUFFERS 128 |
#define | NUM_SOURCES 64 |
#define | NUM_ENVIRONMENTS 1 |
#define | SND_REMOVE_ACTIVE_OBJECT 0 |
#define | SND_ADD_ACTIVE_OBJECT 1 |
#define | SND_DO_NOTHING 2 |
#define | SND_INITIAL 0 |
#define | SND_MUST_PLAY 1 |
#define | SND_PLAYING 2 |
#define | SND_MUST_STOP 3 |
#define | SND_STOPPED 4 |
#define | SND_MUST_PAUSE 5 |
#define | SND_PAUSED 6 |
#define | SND_CHANGE_STATE_GAIN 1 |
#define | SND_CHANGE_STATE_PITCH 2 |
#define | SND_CHANGE_STATE_LOOP 4 |
#define | SND_CHANGE_STATE_POSITION 8 |
#define | SND_CHANGE_STATE_VELOCITY 16 |
#define | SND_CHANGE_STATE_ORIENTATION 32 |
#define | SND_CHANGE_STATE_BYPASS 64 |
#define | SND_CHANGE_STATE_PANNING 128 |
#define | SND_FIXED_PANNING 1 |
#define | SND_FIXED_GAIN 2 |
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