Main Page   Namespace List   Class Hierarchy   Compound List   File List   Compound Members   File Members  

SoundDefines.h File Reference

Go to the source code of this file.

Defines

#define AL_LOOPING   0x1007
#define NUM_BUFFERS   128
#define NUM_SOURCES   64
#define NUM_ENVIRONMENTS   1
#define SND_REMOVE_ACTIVE_OBJECT   0
#define SND_ADD_ACTIVE_OBJECT   1
#define SND_DO_NOTHING   2
#define SND_INITIAL   0
#define SND_MUST_PLAY   1
#define SND_PLAYING   2
#define SND_MUST_STOP   3
#define SND_STOPPED   4
#define SND_MUST_PAUSE   5
#define SND_PAUSED   6
#define SND_CHANGE_STATE_GAIN   1
#define SND_CHANGE_STATE_PITCH   2
#define SND_CHANGE_STATE_LOOP   4
#define SND_CHANGE_STATE_POSITION   8
#define SND_CHANGE_STATE_VELOCITY   16
#define SND_CHANGE_STATE_ORIENTATION   32
#define SND_CHANGE_STATE_BYPASS   64
#define SND_CHANGE_STATE_PANNING   128
#define SND_FIXED_PANNING   1
#define SND_FIXED_GAIN   2


Define Documentation

#define AL_LOOPING   0x1007
 

Definition at line 13 of file GamePlayer/common/SoundDefines.h.

#define NUM_BUFFERS   128
 

Definition at line 14 of file GamePlayer/common/SoundDefines.h.

#define NUM_ENVIRONMENTS   1
 

Definition at line 16 of file GamePlayer/common/SoundDefines.h.

#define NUM_SOURCES   64
 

Definition at line 15 of file GamePlayer/common/SoundDefines.h.

#define SND_ADD_ACTIVE_OBJECT   1
 

Definition at line 20 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_BYPASS   64
 

Definition at line 39 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_GAIN   1
 

Definition at line 33 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_LOOP   4
 

Definition at line 35 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_ORIENTATION   32
 

Definition at line 38 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_PANNING   128
 

Definition at line 40 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_PITCH   2
 

Definition at line 34 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_POSITION   8
 

Definition at line 36 of file GamePlayer/common/SoundDefines.h.

#define SND_CHANGE_STATE_VELOCITY   16
 

Definition at line 37 of file GamePlayer/common/SoundDefines.h.

#define SND_DO_NOTHING   2
 

Definition at line 21 of file GamePlayer/common/SoundDefines.h.

#define SND_FIXED_GAIN   2
 

Definition at line 43 of file GamePlayer/common/SoundDefines.h.

#define SND_FIXED_PANNING   1
 

Definition at line 42 of file GamePlayer/common/SoundDefines.h.

#define SND_INITIAL   0
 

Definition at line 24 of file GamePlayer/common/SoundDefines.h.

#define SND_MUST_PAUSE   5
 

Definition at line 29 of file GamePlayer/common/SoundDefines.h.

#define SND_MUST_PLAY   1
 

Definition at line 25 of file GamePlayer/common/SoundDefines.h.

#define SND_MUST_STOP   3
 

Definition at line 27 of file GamePlayer/common/SoundDefines.h.

#define SND_PAUSED   6
 

Definition at line 30 of file GamePlayer/common/SoundDefines.h.

#define SND_PLAYING   2
 

Definition at line 26 of file GamePlayer/common/SoundDefines.h.

#define SND_REMOVE_ACTIVE_OBJECT   0
 

Definition at line 19 of file GamePlayer/common/SoundDefines.h.

#define SND_STOPPED   4
 

Definition at line 28 of file GamePlayer/common/SoundDefines.h.


Generated at Thu Feb 1 13:03:28 2001 for Ketsji Game Engine by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000