00001 #ifndef __KX_CONVERTACTUATORS_H 00002 #define __KX_CONVERTACTUATORS_H 00003 00004 void BL_ConvertActuators(struct Object* blenderobject, 00005 class KX_GameObject* gameobj, 00006 class SCA_LogicManager* logicmgr, 00007 class KX_Scene* scene, 00008 int & executePriority); 00009 00010 00011 #endif //__KX_CONVERTACTUATORS_H