#include "KX_ConvertActuators.h"#include "SCA_PropertyActuator.h"#include "SCA_LogicManager.h"#include "SCA_AddObjectActuator.h"#include "SCA_EndObjectActuator.h"#include "SCA_ReplaceMeshActuator.h"#include "SCA_GroupActuator.h"#include "SCA_RandomActuator.h"#include "KX_SceneActuator.h"#include "KX_IpoActuator.h"#include "KX_SoundActuator.h"#include "KX_ObjectActuator.h"#include "KX_TrackToActuator.h"#include "KX_ConstraintActuator.h"#include "KX_CameraActuator.h"#include "KX_Scene.h"#include "OpenALScene.h"#include "IntValue.h"#include "KX_GameObject.h"#include "KX_BlenderKetsjiConversionMaps.h"#include "blender.h"#include "game.h"#include "sound.h"Go to the source code of this file.
Defines | |
| #define | BLENDER_HACK_DTIME 0.02 |
| #define | KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x) |
| KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc. More... | |
Functions | |
| void | BL_ConvertActuators (struct Object* blenderobject,KX_GameObject* gameobj,SCA_LogicManager* logicmgr,KX_Scene* scene,int & executePriority) |
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Definition at line 1 of file KX_ConvertActuators.cpp. |
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KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc. are incorrectly set Definition at line 35 of file KX_ConvertActuators.cpp. Referenced by BL_ConvertActuators(). |
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Definition at line 37 of file KX_ConvertActuators.cpp. Referenced by BL_ConvertBlenderObjects(). |
1.2.3 written by Dimitri van Heesch,
© 1997-2000