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KX_ConvertActuators.cpp File Reference

#include "KX_ConvertActuators.h"
#include "SCA_PropertyActuator.h"
#include "SCA_LogicManager.h"
#include "SCA_AddObjectActuator.h"
#include "SCA_EndObjectActuator.h"
#include "SCA_ReplaceMeshActuator.h"
#include "SCA_GroupActuator.h"
#include "SCA_RandomActuator.h"
#include "KX_SceneActuator.h"
#include "KX_IpoActuator.h"
#include "KX_SoundActuator.h"
#include "KX_ObjectActuator.h"
#include "KX_TrackToActuator.h"
#include "KX_ConstraintActuator.h"
#include "KX_CameraActuator.h"
#include "KX_Scene.h"
#include "OpenALScene.h"
#include "IntValue.h"
#include "KX_GameObject.h"
#include "KX_BlenderKetsjiConversionMaps.h"
#include "blender.h"
#include "game.h"
#include "sound.h"

Go to the source code of this file.

Defines

#define BLENDER_HACK_DTIME   0.02
#define KX_BLENDERTRUNC(x)    (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
 KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc. More...


Functions

void BL_ConvertActuators (struct Object* blenderobject,KX_GameObject* gameobj,SCA_LogicManager* logicmgr,KX_Scene* scene,int & executePriority)


Define Documentation

#define BLENDER_HACK_DTIME   0.02
 

Definition at line 1 of file KX_ConvertActuators.cpp.

#define KX_BLENDERTRUNC( x )   (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
 

KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities etc.

are incorrectly set

Definition at line 35 of file KX_ConvertActuators.cpp.

Referenced by BL_ConvertActuators().


Function Documentation

void BL_ConvertActuators ( struct Object * blenderobject,
KX_GameObject * gameobj,
SCA_LogicManager * logicmgr,
KX_Scene * scene,
int & executePriority )
 

Definition at line 37 of file KX_ConvertActuators.cpp.

Referenced by BL_ConvertBlenderObjects().


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