00001 #ifndef __KX_CONVERTCONTROLLERS_H 00002 #define __KX_CONVERTCONTROLLERS_H 00003 00004 #include "Python.h" 00005 00006 void BL_ConvertControllers(struct Object* blenderobject, 00007 class KX_GameObject* gameobj, 00008 class SCA_LogicManager* logicmgr, 00009 PyObject* pythondictionary, 00010 int & executePriority); 00011 00012 #endif //__KX_CONVERTCONTROLLERS_H