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KX_ConvertControllers.h

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00001 #ifndef __KX_CONVERTCONTROLLERS_H
00002 #define __KX_CONVERTCONTROLLERS_H
00003 
00004 #include "Python.h"
00005 
00006 void BL_ConvertControllers(struct Object* blenderobject,
00007                                                    class KX_GameObject* gameobj,
00008                                                    class SCA_LogicManager* logicmgr, 
00009                                                    PyObject* pythondictionary,
00010                                                    int & executePriority);
00011 
00012 #endif //__KX_CONVERTCONTROLLERS_H

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