#include "KX_ConvertControllers.h"
#include "Python.h"
#include "SCA_ANDController.h"
#include "SCA_ORController.h"
#include "SCA_PythonController.h"
#include "SCA_ExpressionController.h"
#include "SCA_LogicManager.h"
#include "KX_GameObject.h"
#include "IntValue.h"
#include "KX_BlenderKetsjiConversionMaps.h"
#include "blender.h"
#include "game.h"
Go to the source code of this file.
Functions | |
short | freeN (void * bufje) |
char* | txt_to_buf (struct Text* text) |
void | BL_ConvertControllers (struct Object* blenderobject,class KX_GameObject* gameobj,SCA_LogicManager* logicmgr, PyObject* pythondictionary,int &executePriority) |
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Definition at line 22 of file KX_ConvertControllers.cpp. Referenced by BL_ConvertBlenderObjects(). |
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Referenced by BL_ConvertControllers(). |
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Referenced by BL_ConvertControllers(). |