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KX_ConvertProperties.h

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00001 #ifndef __KX_CONVERTPROPERTIES
00002 #define __KX_CONVERTPROPERTIES
00003 
00004 void BL_ConvertProperties(struct Object* object,class KX_GameObject* gameobj,class SCA_TimeEventManager* timemgr,class SCA_IScene* scene);
00005 
00006 #endif //__KX_CONVERTPROPERTIES

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