00001 #ifndef __KX_CONVERTPROPERTIES 00002 #define __KX_CONVERTPROPERTIES 00003 00004 void BL_ConvertProperties(struct Object* object,class KX_GameObject* gameobj,class SCA_TimeEventManager* timemgr,class SCA_IScene* scene); 00005 00006 #endif //__KX_CONVERTPROPERTIES