Go to the source code of this file.
Functions | |
| void | BL_ConvertProperties (struct Object* object,class KX_GameObject* gameobj,class SCA_TimeEventManager* timemgr,class SCA_IScene* scene) |
|
|
Referenced by BL_ConvertBlenderObjects(). |
1.2.3 written by Dimitri van Heesch,
© 1997-2000